Jujutsu Zero Beginner Guide: Clans, Techniques and Your First Rolls

Start With the Codes

Before you roll anything, redeem every active code — they front-load thousands of Lumens plus Cursed Crystals and Clan Rolls. The current verified list is on our Codes page. Codes are case-sensitive; paste them exactly.

How Progression Works

Jujutsu Zero is a JJK-inspired action RPG by Studio Resonance. Your power comes from three stacked layers:

  1. Clan — rolled with Clan Rolls; gives passive stat bonuses (ATK, Crit, CDR, HP and more).
  2. Cursed Technique — pulled with Lumens on rotating banners; your active kit.
  3. Weapons and accessories — amplify the first two layers.

Matching a clan with its canon technique (Gojo + Limitless, Sukuna + Malevolent Shrine) adds extra synergy stats on top of the base bonuses.

Roll Economy and Pity

  • Clan rolls: 175 Lumens each (regular). Pity guarantees at least a Grade 1 clan within 75 rolls (~13,125 Lumens). Special rolls cost 375 Lumens.
  • Technique spins: 350 Lumens each. Grade 1 pity at 30 summons; Special Grade pity at 175 summons (61,250 Lumens). Pity banners raise Special-Grade odds to 50%.
  • Weekend bonus: overall roll luck is boosted (~+30%) on weekends — save your currency and roll then.

What to Aim For

Check the Clan Tier List and Best Techniques before spending. Short version: Hakari or Kashimo are the premier clans, and Special-Grade techniques (Beast Amber, Disaster Tides, Malevolent Shrine) define the meta. Don’t burn Lumens on off-banner spins — wait for a banner featuring the technique you want.

Common Early Mistakes

  • Rolling clans one at a time on weekdays instead of batching on a weekend.
  • Equipping a Special-Grade technique on a mismatched clan and losing the synergy bonus.
  • Ignoring quests — they’re a steady source of free Clan Rolls.