Jujutsu Zero Clans: All Clans, Grades and Roll Odds

How Clans Work

Every player has a clan bag with 4 slots (equipped + 3 stored). Clans give passive stat bonuses — each is best-in-class at something, often with tradeoffs — and matching a clan with its canon technique and weapon adds synergy stats on top.

Clan Roster by Grade

GradeClans
LimitedPatrick, Amanai, Sugawara
DisasterToji, Kashimo, Sukuna, Geto, Kenjaku, Gojo, Zenin, Hakari
Special GradeIshigori, Tengen, Higuruma, Kamo, Tsukumo, Noritoshi
Grade 1Okkotsu, Abe, Fushiguro, Inumaki
Grade 2Kugisaki, Todo, Nanami
Grade 3Miwa, Itadori, Fujiwara

(Which are actually worth keeping → Clan Tier List.)

Roll Odds and Pity

  • Regular rolls: 175 Lumens. Base odds: Grade 3 72% · Grade 2 25% · Grade 1 2.5% · Special 0.5%; pity at 75 rolls (~13,125 Lumens).
  • Special rolls: 375 Lumens, rotating access to specific Special/Disaster clans.
  • Weekend + Lucky game passes raise odds (e.g. Special 0.5% → up to 1.25% with Ultra Lucky).

Stat Abbreviations

ATK attack · CD crit damage · CDR cooldown reduction · CE cursed energy · CER CE rate · CR crit rate · DMGAMP damage amp · DR damage reduction · HP/HPAMP health · WPNAMP weapon amp · CTAMP technique amp · XP experience.