Jujutsu Zero Clans: All Clans, Grades and Roll Odds
How Clans Work
Every player has a clan bag with 4 slots (equipped + 3 stored). Clans give passive stat bonuses — each is best-in-class at something, often with tradeoffs — and matching a clan with its canon technique and weapon adds synergy stats on top.
Clan Roster by Grade
| Grade | Clans |
|---|---|
| Limited | Patrick, Amanai, Sugawara |
| Disaster | Toji, Kashimo, Sukuna, Geto, Kenjaku, Gojo, Zenin, Hakari |
| Special Grade | Ishigori, Tengen, Higuruma, Kamo, Tsukumo, Noritoshi |
| Grade 1 | Okkotsu, Abe, Fushiguro, Inumaki |
| Grade 2 | Kugisaki, Todo, Nanami |
| Grade 3 | Miwa, Itadori, Fujiwara |
(Which are actually worth keeping → Clan Tier List.)
Roll Odds and Pity
- Regular rolls: 175 Lumens. Base odds: Grade 3 72% · Grade 2 25% · Grade 1 2.5% · Special 0.5%; pity at 75 rolls (~13,125 Lumens).
- Special rolls: 375 Lumens, rotating access to specific Special/Disaster clans.
- Weekend + Lucky game passes raise odds (e.g. Special 0.5% → up to 1.25% with Ultra Lucky).
Stat Abbreviations
ATK attack · CD crit damage · CDR cooldown reduction · CE cursed energy · CER CE rate · CR crit rate · DMGAMP damage amp · DR damage reduction · HP/HPAMP health · WPNAMP weapon amp · CTAMP technique amp · XP experience.